﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;

namespace Platformer.NPCs
{
    class Prisoner : NPC
    {
        int j;
        public Prisoner(Vector2 pos, Level l, int i)
            : base(pos, l, "Sprites\\MonsterB\\Idle")
        {
            j = i;
            sayings.Add("I sang, that is, confessed when tortured, to the crime of stealing livestock.");
            sayings.Add("I couldn't pay off my debt");
            sayings.Add("I was a go-between, and worse, seemed to be a sorcerer.");
            sayings.Add("I'm here because I made too merry with two girls who were cousins of mine, and with two other sisters who weren't mine; in short, I made so merry with all of them, and the merriment complicated my family relations so much, that not even the devil can straighten it out.");
            sayings.Add("I am but a humble thief");
            Name = "Prisoner";
        }

        public override string getWhatToSay()
        {
            return (String)sayings[j];
        }
    }
}
